The Effect of Words Clap Game on Seventh Grade Students\' Vocabulary Mastery at MTs Al-Mahrusiyyah Lirboyo Kediri in the Academic Year 2016/2017


Author (Penulis)

NILA RAHMAWATI
Universitas Nusantara PGRI Kediri

Author Identity (NPM)

13.1.01.08.0153

Abstract

The objective of this study were: to find out the students’ vocabulary mastery before and after being taught using words clap game and to find out the empirical evidence about the effect of words clap game on students’ vocabulary mastery in the seventh grade of MTs Al-Mahrusiyah Lirboyo Kediri. The method used in this study was quantitative method and research design was experimental study, one group pre-test and post-test. The writer took one class, VII-I class, as the subject of this study with 30 students as participants. The writer had compared the test score before and after the treatment was given. The result of gained score of pre-test was 66,87 and the post-test was 78,27. For the testing hypotheses was analyzed using t-test formula. The researcher used SPSS v. 20 for windows program which is Paired Sample Test. The calculation of vocabulary test result between pre-test and post-test can be seen from result of t-test of this research, and the result is 11,392. The result of t-table is 2,045, it can be seen from significant degree or ? (alpha) = 0,05 and df 29. Ho is rejected, and the Ha is accepted because 11,392 > 2.045 or the t-test > t-table. So it can be concluded that there is effect of using words clap game on the seventh grade students’ vocabulary mastery at MTs Al-Mahrusiyah Lirboyo Kediri in the academic year 2016/2017. KEYWORDS : words clap game, vocabulary mastery, descriptive text.

Keyword

a

Reference


PUBLISHED

2017-08-16

JOURNAL

Simki-Pedagogia

ISSN

2599-073X

ISSUE

Vol. 01 No. 04 Tahun 2017

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