THE EFFECT OF USING HANGMAN GAME TO IMPROVE STUDENTS\' VOCABULARY MASTERY AT EIGHT GRADE OF SMPN 1 SEMEN IN ACADEMIC YEAR 2017/2018


Author (Penulis)

WIRATANIA
Universitas Nusantara PGRI Kediri

Author Identity (NPM)

13.1.01.08.0094

Abstract

aVocabulary is a list of word used by both of the teachers and the students in teaching and learning process to express their ideas in communication. In teaching and learning process, the teacher should bring a new technique in order to avoid the students’ boredom and able to make the students having good vocabulary mastery. Vocabulary mastery is the ability of the students about mastering a word, meaning, spelling, and they are able to use it in correct way. One of the ways that can be applied to solve the problem is using Hangman Game. Hangman game is simple guessing word and fun game that appropriate for the students to improve their vocabulary mastery in spelling and pronunciation. Therefore, the purpose of this research is to know whether there is any significant effect of using Hagman Game to improve students’ vocabulary mastery at eight grade of SMPN 1 Semen in Academic Year 2017/2018. aaaaaIn this research, the researcher used experimental research and quantitative approach with one group pre-test post-test design. This research was conducted at SMPN 1 Semen Kediri. The subject of this research is the eighth grade students, the population were consists of 341 students and the sample was VIII B class which consists of 37 students. The students were given pre-test, treatment, and posttest. The treatment was conducted twice in order to know whether there is any significant effect of using Hangman Game to improve students’ vocabulary mastery. The data got from students’ score of pre-test and post-test were analyzed using t-test formula. The result shows that the t-score is higher than t-table in the level significant of 5% (1.688) and at the level significant of 1% (2.434). The means of pre-test score is 70.9 with the total score is 2625, while the means score of post-test is 82.7 with the total score is 3060. aaaaaThe result of this research showed that there is significant effect of using Hangman Game to improve students’ vocabulary mastery. It is proved by the different score of pre-test and post-test that increased well. By using this technique, the teacher is able to create unmonotonous teaching and learning process, because in the process of this game the teacher not only asked the students to listen and write the material that was given, but the teacher also asked the students to join in the game. From here, the unmonotonous teaching learning process created. The students are able to increase their vocabulary mastery, they are able to learn how to spell the letter in correct way. Thus, the researcher suggests that the selection of appropriate teaching techniques is needed in order to the objective of teaching and learning process achieved well. . Keywords: vocabulary, vocabulary mastery, hangman game

Keyword

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Reference


PUBLISHED

2018-02-15

JOURNAL

Simki-Pedagogia

ISSN

2599-073X

ISSUE

Vol. 02 No. 04 Tahun 2018

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