THE EFFECTIVENESS OF USING MIMING GAME ON STUDENTS' VOCABULARY MASTERY TO THE EIGHTH GRADE STUDENTS AT SMPN 7 KEDIRI IN ACADEMIC YEAR 2016/2017


Author (Penulis)

ENDAH DWI KARTIKASARI
Universitas Nusantara PGRI Kediri

Author Identity (NPM)

13.1.01.08.0039

Abstract

THE EFFECTIVENESS OF USING MIMING GAME ON STUDENTS’ VOCABULARY MASTERY TO THE EIGHTH GRADE STUDENTSAT SMPN 7 KEDIRI IN ACADEMIC YEAR 2016/2017 ENDAH DWI KARTIKASARI 13.1.01.08.0039 FKIP-English Education Department endahkartika756@gmail.com DewiKencanawati, M.Pd.1 and Hj. Rika Riwayatiningsih, M.Pd.2 UNIVERSITY OF NUSANTARA PGRI KEDIRI ABSTRACT Vocabulary is the basic aspect to support the learning process for the students. English has more vocabulary that should be mastered for the students. Because using the vocabulary, we can express our ideas and our thought conceptually to communicate and mastering in English subject. To solve the problem in students’ vocabulary mastery, the writer gave a game. Game is to reduce the students’ stress. This game is miming game. Miming game is a game that uses our body to describe the word. The problems of research were to describe the effectiveness of using miming game on students’ vocabulary to the eighth grade students at SMPN 7 Kediri. This research used experimental in quantitative research. The sample of the research was the eighth grade students especially in 8-B Class of SMPN 7 Kediri. To collect the data, the writer gave pre-test, treatment and post-test. The technique of analyzing the data used SPSS Version 21 in t-test formula. The results of this research showed that the students’ vocabulary mastery using miming game was statistically significant. The research result is the mean of post-test (85,22) is higher than mean score of pre-test (61,85). From Paired Samples Test table above, it showed that t-test has 23,370 and the t-table with degree of freedom 26 is 14,497 at the level of significance of 5%. It means that t-test was higher than t-table (14,497 > 2,051) and Sig. (2-tailed) is 0,000. It was lower than 0.05. Then, the research has differences between pre-test and post-test score was 23,370. The hypothesis here was found that Ho was rejected and Ha was accepted. It can be defined that there was significant effect of using Miming game on students’ vocabulary mastery. Because when miming game applied many of the students were active and teaching vocabulary give positive effect to make students enthusiastic in learning process and to help them in understanding vocabulary. Keyword: vocabulary, game, miming game

Keyword

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Reference


PUBLISHED

2017-08-14

JOURNAL

Simki-Pedagogia

ISSN

2599-073X

ISSUE

Vol. 01 No. 12 Tahun 2017

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