THE EFFECT OF PICTURE-GUESSING GAME TOWARD THE NINTH GRADE STUDENTS\' SPEAKING ABILITY OF SMPN 3 KEDIRI IN ACADEMIC YEAR 2017/2018
Author (Penulis)
DIMAS WAHYU AKIR SAPTONO
Universitas Nusantara PGRI Kediri
Author Identity (NPM)
13.1.01.08.0025
Abstract
Abstract
An ideal English class should use English in communication and conversation during teaching and learning process. But, it was not happening yet at the ninth grade students of SMPN 3 Kediri. It happened because they were not interested in speaking English and also the monotonous teaching technique. Therefore, picture-guessing game was chosen to teach them in improving their speaking ability. As language teaching, picture-guessing game is fun activity which gives learners opportunity to practice foreign language in a relaxed and enjoyable way. The objective of the research was to find out the effectiveness of picture-guessing game in teaching speaking and also to know the seventh grade students' speaking ability before and after being taught using picture-guessing game. The type of this research was quantitative research particularly pre-experimental with one-group pretest-posttest design. This research was conducted at SMPN 3 Kediri on August 2017. The subject of this research was the ninth grade students with IX-I as sample. The class consists of 34 students with 14 males and 20 females. The data were collected using spoken test about procedure text. From the calculation of the research, the data showed that the total and mean score gained from post-test is higher than pre-test. The total score gained from pre-test was 2110 with the mean 62.06 while post-test was 2485 with the mean 73.09. Then, the result of t-score was 15.97 at the degree of freedom 33, t-table was 2.719 at the level significance of 1% and t-table was 2.035 at the level significance of 5%. Therefore, it can be concluded that picture-guessing game was significant for teaching speaking because t-test was higher than t-table.
Keywords: speaking, teaching speaking, picture-guessing game